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2023
Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training
한국교육공학회
류지헌 외 2명
논문정보
- Publisher
- Educational Technology International
- Issue Date
- 2023-04-30
- Keywords
- -
- Citation
- -
- Source
- -
- Journal Title
- -
- Volume
- 24
- Number
- 1
- Start Page
- 1
- End Page
- 27
- DOI
- ISSN
- 15985776
Abstract
This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users’ perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar’s emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).
- 전남대학교
- KCI
- Educational Technology International
저자 정보
| 이름 | 소속 |
|---|---|
| 류지헌 | 교육학과 |