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2013
Chaotic Phenomena in Addiction Model for Digital Leisure
Chaotic Phenomena in Addiction Model for Digital Leisure
한국지능시스템학회
배영철
논문정보
- Publisher
- International Journal of Fuzzy Logic and Intelligent systems
- Issue Date
- 2013-12-31
- Keywords
- -
- Citation
- -
- Source
- -
- Journal Title
- -
- Volume
- 13
- Number
- 4
- Start Page
- 291
- End Page
- 297
- DOI
- ISSN
- 15982645
Abstract
Chaotic dynamics have been studied by many researchers in the fields of biology, physics,and engineering. Interest in chaos is also expanding to the social sciences such as politics,economics, and others, including the prediction of societal events. The concept of leisure has developed from a passive concept correlated with relaxation, entertainment, and ideology formation into a positive concept that assumes a more active role. As information and communications technology develops, digital leisure activity is expected to continue spreading.
This expansion of digital leisure function correctly, as well as. Traditional leisure activity functions correctly more, whereas digital leisure activity is predicted to function incorrectly more often. In this paper, we propose a mathematical addiction model of digital leisure that deals with its dysfunctions such as addiction to digital leisure, including computer games,internet search, internet chatting, and social media. Herein, to solve addiction to digital leisure,we propose a model derived from a nicotine addiction.
- 전남대학교
- KCI
- International Journal of Fuzzy Logic and Intelligent systems
저자 정보
| 이름 | 소속 |
|---|---|
| 배영철 | 전기컴퓨터공학부 |