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2022
영화 <1917>의 게임적 체험 연구 -디지털 무빙 롱테이크 쇼트를 중심으로
A Study on the Gaming Experience of the Movie <1917> -Focused on the Digital Moving Long Take Shot
한국멀티미디어학회
정원식
논문정보
- Publisher
- 멀티미디어학회논문지
- Issue Date
- 2022-02-28
- Keywords
- -
- Citation
- -
- Source
- -
- Journal Title
- -
- Volume
- 25
- Number
- 2
- Start Page
- 411
- End Page
- 420
- DOI
- ISSN
- 12297771
Abstract
Entering the digital cinema era, movies and games are remediating each other. The shots of digital movies are being transformed into realistic content through digital Moving long-take shots that transcend time and space and move smoothly. At this time, the digital Moving long take shot that continuously captures the space in all directions without an external screen induces a game experience. In addition, the camera that constantly accompanies the person enhances the sense of immersion in the game in a way similar to the point of view of the game. While various immersive device contents represented by VR, AR and XR are emerging, the advent of <1917> suggests significant implications for post-cinema in that it creates a game experience while maintaining the traditional screen environment and cinematic paradigm.
- 전남대학교
- KCI
- 멀티미디어학회논문지
저자 정보
| 이름 | 소속 |
|---|---|
| 정원식 | 문화콘텐츠학부 |